Saturday 17 October 2020

Game Idea Research

 "Game Idea Research"

The game idea I have chosen to focus on for the next couple of weeks is "game idea 3", my third game idea is based on sports, I have decided to focus on specifically running. In my previous blog post I gave examples of three games that have inspired to make running the theme of my game, those games are Temple Run 1 & 2, and Subway Surfer, both these games are "running" games, and they both have similar game goals and objectives depending on your level in the game.

For this weeks task we were told to examine three different game mechanics that we could use in our game, before this week I had no idea how game mechanics effecting a game, I had no idea until about an hour ago!!!, but I do now. Both games have similar game mechanics, this makes sense as both games follow a certain theme and objective. One game mechanic they both have is the mobile mechanics of both games, the fact they are both mobile games means they would work differently to tabletop and video games. The mobile mechanics are what make both the games very interactive. When playing you can tilt you phone from side to side to avoid obstacles and gain points in the form of coins or spray paint cans.

From what I've read online, the interaction ability of the game mechanics, is what determines the level of player interaction. A gaming mechanic that appears in both games is "game performance", meaning your character has the ability to power up, and change the player ability.

I found it hard to really get three types of game mechanics, mainly specifics of each and what they are, I found a website, which has made it more clear as to what kind of interaction I have will influence how the game works, it split it into four, Socializers, interacting with players, Explorers, interacting with the game world, Achievers, Acting on the games world and Killers, acting on other players. This made it more clear as to what will influence my game mechanics. 



Image Source: Flickr

The links to where I found helpful information are going to be listed down below, thanks for reading.

Link 1: https://en.wikipedia.org/wiki/Game_mechanics#:~:text=Game%20mechanics%20are%20%22systems%20of,player%20and%20the%20game...&text=In%20other%20words%3A%20what%20happens,the%20player's%20moves%20or%20actions%22.

Link 2: https://uxdesign.cc/designing-your-game-mechanics-based-on-player-types-b16a95fb7f60

Link 3: https://trianglejump.wordpress.com/2016/10/07/game-mechanics-of-temple-run/










 

1 comment:

  1. Hi Aaron, how are you? I like your blog so far and it was really interesting to read up on your game idea. I think you have picked a very interesting game idea with the temple run, subway surfers kind of idea. This should work out very well and potentially be really fun to play as the player.

    Did you consider a theme yet? I good interesting unique theme for your game could really bring it to another level. I personally think you should go for a different theme, that is unlike any of the games you referenced as inspiration. Something completely unique would be fun to play. How do you plan on making the game different from your inspiration? is there going to be a health bar or maybe power ups within your game? will there be multiple paths to chose from? These could be somethings to think about

    One suggestion would be to maybe make the game a third person game just like your games of inspiration, as I personally feel this would make it more fun to play.

    Anyways, really like the game idea. Best of luck with making the game.

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