"Game Decisions"
The reading for this week was focused on how the design of games can decide if a player will enjoy the game and come back, or get bored quickly and leave the game. It focuses on keeping things basic so people know what to do and they don't fall into either bored, causing them to leave, anxiety because it's to difficult or the flow state, being there given a challenge to complete with instructions and the tools to complete the task.
The flow state is what every game developer wants to create within their game, getting players into a flow state will give the players an incentive to keep playing because. they won't want to stop when their moving up level by level. The flow state can depend on who the players interacting with, whether it be a new player or a vet in the game. I f the player keeps winning because the other player is new to the game , that player will become bored and leave, if the opposite player is a the same level or better that's when the players will enter the flow state, which will lead them to play the game for hours on end not realizing where all the time went.
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